Find X Cultural Spaces Mobile Game App
A mobile game that turns the museum visit into a scavenger hunt designed for Gen Z visitors who feel culturally excluded. Hidden X markers, art-inspired clues, real artworks. The phone finally points toward the art, not away from it.
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research
key insights
User Persona
Emma discovers exhibitions on TikTok and needs the experience to feel made for her. She's drawn to interactive, participatory spaces. She disengages the moment it becomes a wall of text.
"I end up just looking at the art because the text is often too much and complicated to understand."

Crazy 8s
Eight ideas in eight minutes. One direction kept coming back. Graffiti walls, Instax booths, historical avatars, live quizzes. The concept that won every round: use the museum's physical space as the game board not a digital layer on top of the visit, but the visit itself restructured as a game.
The Solution
Find X turns every exhibit into a clue. Hidden X markers sit on real artworks. Players get a clue card, find the X, photograph it, earn points. The phone points back toward the art not away from it. Players personalise their character before the first clue arrives, so investment is built from the very first tap.
Full research process on Medium↗
year
2026
timeframe
16 days
tools
Figma · FigJam · Game UX
category
UI/UX
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